Mobile Game Testing - All You Want to Know

Mobile Game Testing – All You Want to Know

Mobile bold testing differs from the approved adaptable app testing. Effective adaptable bold testing derives from a well-structured and analytical approach, use of analysis automation framework and seamless affiliation with your active process. Naturally, the simplistic actualization of testing is to analyze bugs and advice developers to abolish them. However, to aim for efficient, result-driven testing it is binding to accept analysis automation as an allotment of the all-embracing development process.

This is the aboriginal absolute blog column on the alternation of the Best Practices in Adaptable Bold Testing. Each Wednesday for the next 5 weeks we will deep-dive into a new topic, focused on something important for adaptable bold developers.


Testing in general, but applying as well to bold testing, there are two altered forms of testing that can be categorized as a Black-Box and White-Box testing. These definitions are acclaimed in software testing apple but process-wise aren’t altered with bold testing. Alone their goals are hardly altered in bold testing:

Black-Box Testing – focuses on the anatomic and all-embracing playability aspects of the game.

In this blazon of testing,

User acquaintance or any beheld actualization is in the key role. Menus, graphical elements, appropriate effects, animations, and the absolute bold play are those beneath analysis with Black-box approach.

mobile game testing

White-Box Testing – focuses on the architectural, affiliation and systemic aspects of adaptable game: how third-party components, databases, amusing media/external entities, as able-bodied as graphics/game engines, audio play and so on are chip in to your game.

In the analysis automation context, black-box testing focuses on controls, capabilities, features, bold play, and automate the breeze of testing. For this, it is about recommended to body analysis scripts that apperceive how bold is progressing, what kinds of adulterated states could there be, and as well focus on angel recognition. As abounding cartoon cannot be accustomed as ascendancy apparatus – buttons, menus, sliders etc. – angel acceptance will advice to analyze those that are meant for authoritative (and not just as a graphical element).

Test automation with white-box access focuses on testing the affiliation aspects of the bold e.g. how bold utilizes amusing media and how affiliation works.

Methods Used in Mobile Game Testing

The testing alignment and acclimated forms of testing aren’t too altered from appliance and added software testing. The lot of important ones if it comes adaptable bold testing are as follows:

Functional testing is apparently the lot of accepted adjustment in adaptable bold testing. About anatomic testing is associated with chiral testing and arena ‘game through’. However, to be agile, all anatomic testing should be automated.

Anatomic Testing – with advice of analysis automation frameworks – requires some basal compassionate of programming and ambiance up ambiance for testing. Automatic anatomic testing can acknowledge issues accompanying to user interface (and graphics), stability, bold flow/mechanism, and affiliation of cartoon assets.

Compatibility Testing is all about authoritative that bold accordant beyond altered devices. The archetypal delusion with affinity testing is that it will be alone done with the final adaptation of the game. If affinity testing is done during all development phases – accepted as well as smoke testing – it can advice to acknowledge abhorrence issues with any locations of the game, its third-party apparatus or integration with those absolute accessories that end-users use. This is actual important to get the bold alive able-bodied and able-bodied beyond all accessible.